Elitism, MLG and the Ruination of Video Games


My pecha-kucha on gaming reflects my affiniation for video gaming, its culture, its recent significance in the field of entertainment, and how the people of today are being affected by it. I had wanted to do my presentation on something gaming-related from the start, but I did not know what I should talk about. I didn’t really get into this topic until one afternoon, after I had finished classes for the day, I sat down and played a little Call of Duty: Black Ops 2, and lost all three matches I sat in for. I was bombarded by other players equipped with headsets who, upon killing me, would spew such vulgarities as “**** your mother” or “go kill yourself, oh my God you’re so bad”, and that set me off enough to develop an entire presentation revolving around why gaming is being ruined by these rude, miserable people.


One image I find worthy of note is the background of the title slide (Slide 2). The image is of a Dark Souls character known as Gravelord Nito, a boss encountered towards the end of the game who is one of the Four Lords of the world in which you play. Nito is the Lord of  death and disease, and his powers are apparent in his ability to spew clouds of toxic fog during the battle with him, but even his sword teems with a life-destroying poison. I felt like choosing Nito as a representative for the presentation, as his being identified with slow, painful death can be related in more ways than one to the decaying of video gaming.

I chose to include the multi-pictured Slide 1 to show how video games have evolved since their inception. Computer Space was the first true video game, and hit the arcade in 1971. Pac-Man became the most popular and successful of the arcade games, coming out in 1980. Moving on to the unveiling of the Nintendo Entertainment System in 1985, Super Mario Bros. became the face of video gaming, though a close second came in the Super Nintendo title The Legend of Zelda: A Link to the Past. Moving on to the present, we see the Gameboy, the first handheld, and its champion title, Pokemon Red. And finally (as I had no more room on the slide to work with), we conclude with Star Fox 64 for the Nintendo 64, and Super Smash Bros. Melee for the Gamecube–the last two consoles to be produced before the 21st century. The pictures showcase the evolution of gaming to the near past–I only regret not having enough space to include the Playstations, Xboxes and Wiis.

The other images I selected for the presentation were either for humorous contrast or to attempt to reach the audience more directly. And while a series of unfortunate technical events led to an underwhelming in-class presentation (which made me very displeased with myself), I hope that this web-based format helps get the point across with a smaller margin of error.

To conclude, I enjoyed this project. It was a hallmark of my first semester at Georgia Tech, and, all things considered, I would keep my presentation just the way it is if I were to do the assignment again.

Thank you for being an audience to my Pecha-Kucha, and my Reflection.

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